Silverlight Casual Game Series| Comments
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- casual games
Silverlight MVP and friend, Joel Neubeck, has started a series in the Expression Newsletter. The first article is available now and is part of a 6-part series in building a casual game in Silverlight:
- Getting Started – Architecture / framework
- Movement and collision detection
- Design – Sprites, boards and dialogs
- Animations and sound
- Initialization and Deployment
- Advanced concepts (Physics, Multiplayer, Optimization)
This first article talks about some of the framework that will be used, specifically an MVC model:
“In Silverlight development, MVC is an excellent way to support role specific tools such as Visual Studio for the developers and Expression Blend for designers and animators. Using MVC in a game ensures a foundation that isolates a developer’s ability to control state (position, movement and collisions) while allowing designers full control over how game elements are rendered.”
This should be a good series to watch and add to your toolbox for developing casual games in Silverlight 2.
Please enjoy some of these other recent posts...